For example, controllers need to stay alive to use their utility for the team, so they naturally take fewer fights than duelists. Passivity plays a large role in determining which agents die the least. Escapability plays a large role for agents like Jett who have high KPR but lower DPR than other duelists.ĭuelists get more kills than other roles, but they die more often as well. The obvious statement to be made about kills per round (KPR) and deaths per round (DPR) is that duelists take a lot of fights. These comparisons have to do with how players and teams utilize the agents as much as the capabilities of the agents themselves. For instance, rarely do teams put their worst player on Jett. It is important to note that these statistics do not exist in a vacuum. It is time to quantify those differences. While most people have a general understanding that duelists get more kills than controllers, the nuances of agent choice are often shrouded in vague and qualitative statements. Kills, deaths, assists, first kills, first deaths, and ACS are all common stats that are used for analysis and comparisons between players. In the 2022 VCT circuit, every agent except for Phoenix, Fade, and Yoru have at least 10,000 rounds played, and some agents such as Sova were played over 200,000 rounds. Taking statistics further into the past would have introduced too much error due to changes in agent balancing and the way certain statistics such as assists are calculated. In order to get a large enough sample size that is representative of high level professional play, stats were taken from the entirety of VCT 2022. Which Valorant agents are the best at getting kills? When comparing ACS from professional players, how big of an impact does their agent choice have? To answer questions like these, it is helpful to compile statistics to see which agents excel at specific aspects of the game.
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